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36 stories found · by Last update

Winter in the Blood

by Diana Summerhill

  • 24 Chapters
  • 191 Pages
  • 52,580 Words
  • 5 Views

Dr. Linnea Kjellberg expects frostbite, uncooperative terrain, and a terrified winter wolf when she is flown into an isolated research station in the far north. She does not expect the wolf to shift into a severely injured man, a werewolf, or the heavily armed unit that refuses to let her leave until the spring thaw.

Soren Valke, alpha of the Skardi werewolf pack, guards the only passable mountain route in the territory. Trapped inside his compound by an unseasonal blizzard, Linnea is forced to tend his wounds and navigate the lethal politics of a society she never knew existed—one that demands the death of any human who learns their secret. But someone in the pack wants Soren dead, and they won't let the human doctor get in the way. As the temperature drops and the attacks escalate, Linnea realizes the man she's saving is just as dangerous as the enemies outside the gates, and the bond pulling them together might be the very thing that gets her killed.

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Leverage in Vengskyr

by L.A. Dunn

  • 16 Chapters
  • 150 Pages
  • 41,361 Words
  • 5 Views

Bramund has always been the one making the deals, arranging the contracts, and smoothing the paths for cultivators in the cutthroat tournament city of Vengskyr. He had the brains, but they had the power. When his sister Eirund is seized as collateral by the upper strata of the decennial fighting syndicate, words are no longer enough. To climb the brutal ranks of a city that literally tears itself down and rebuilds its walls every ten years, Bramund needs leverage. He strikes a deadly bargain with Varnsk, a disgraced and exiled master, to learn the forbidden arts of Strand-binding. But Varnsk’s training is a gauntlet of lethal trials designed to hollow out the apprentice's humanity. Now, Bramund must negotiate with his own breaking point, weaponizing his sharp mind alongside his newly forged martial prowess. Every tier he ascends brings him closer to Eirund, but the price of power threatens to make him indistinguishable from the monsters he is fighting to tear down.

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The Silt and the Scale

by Sawyer Lindqvist

  • 16 Chapters
  • 148 Pages
  • 40,879 Words
  • 8 Views

In the silt-choked delta of the Yaku-mayu, trade guilds enforce their sovereignty with poison and steel. Tawa-uay is a healer who knows exactly how a body fails, a skill he once used to let a powerful man die rather than save him. When a fresh death matches the exact method of his hidden crime, Tawa-uay is framed for a murder he did not commit, forcing him out of his clinic and into the cutthroat politics of the Guild of the River's Scales. Alongside a disgraced guild enforcer, an exiled poison-taster, and a river-scavenger who knows too much about the delta's currents, Tawa-uay must dismantle the conspiracy that seeks to hang him. In a city where every drop of antidote is rationed and every cure has a master, finding the truth means taking lives rather than saving them.

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The Ledger of Blackcombe

by Sawyer Garrison

  • 20 Chapters
  • 226 Pages
  • 62,156 Words
  • 18 Views

The Blackcombe Ore-Works didn’t just collapse—it was buried to hide the truth. When a deliberately triggered marrow-stone blowout entombs hundreds of diggers in a single night, the merchant guilds expect the comforting silence of the grave. They didn't count on Falkner Penman.

A junior archivist choking on chalk-dust and toxic spiritual pressure, Falkner holds the one thing Blackcombe’s overseers are bleeding to find: Master Assayer Weaver’s final, unsanitized ledger. In a ruthless martial society where true cultivation is bought, hoarded, and refined on the broken backs of the lower classes, the truth is a fatal commodity. But Falkner isn't a chosen son with a divine sword. He’s a meticulous, fiercely competent tallyman counting the cost of survival.

Armed with unyielding memory and a precise map of Blackcombe’s most unstable deep-seams, Falkner plunges straight into a cutthroat cultivation economy. To honor a dying man's promise, he must claw his way up an uncompromising ladder of power, turning rival enforcers, corrupt refiners, and deadly spiritual hazards into his own stepping stones. He will leverage every ounce of raw primal ore and balance every drop of spilled blood to ensure the authentic record outlives them all. The guilds thought they were just burying a quiet bookkeeper; they're about to face the ultimate auditor of their sins.

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The Refracted Pale of Norgund

by P.N. Quill

  • 8 Chapters
  • 40 Pages
  • 11,269 Words

In the inland city-state of Norgund, towering anti-fallout light-diffusers and perpetual sodium floodlights have banished shadows day and night. Under this relentless illumination, warfare has mutated: insurgent commandos and elite state hunters employ Index-Shearing—a precise technology that bends light vectors through ionized noble gas cartridges, projecting an operative's visible phantom fifty paces away from their true flesh. Einarund, a weary municipal optical technician tasked with keeping the elevated highway arrays lit, stumbles upon anomalous refractions that reveal a brutal truth: state counter-insurgents are using cloaked kill-squads to disappear dissenters, while the radical insurgents he sympathizes with intend to flood his district with lethal gas to butcher every civil worker in the sector. Caught between state extermination flares and insurgent terror, Einarund must manipulate the city's power grid to survive an escalating urban meatgrinder where sight itself is a deadly weapon.

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The Pavilion of Rolling Gunpowder

by D. Wolcott

  • 8 Chapters
  • 40 Pages
  • 11,122 Words

The Morovian Pleasure-Rotunda is legendary across the eastern gulf for exquisite spiced wine, death-defying aerial displays, and sweeping harbor views. Built atop sixty lashed pontoon hulls, the sprawling three-tier pagoda serves as the floating crown jewel of maritime trade. But when mutinous privateers seize its heavy defensive battery and train sixty stolen carronades on the waterfront to extort the shoreline, the grand banquet turns into a slaughterhouse. Trapped aboard the drifting palace as harbor warships prepare to incinerate the structure, the only patrons capable of resistance are three bickering martial artists from rival traditions: Boleslav Krikunov, an insufferable sabre grandstander who weaponizes spilled vintage and refuses to strike unless someone is cheering; Danika Mravik, a sharp-tongued assassin whose rotational footwork redirects bullets into her flintlocks' line of fire; and Rostislav Benov, an aerial socialite who fences while swinging from chandelier chains. With the pontoons leaking, the powder magazines ticking down, and imperial galleasses closing in, the unlikely trio must dance through grapeshot and banquet wreckage to retake the artillery deck before the entire pavilion goes to the bottom.

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Soak and Simmer

by N.E. Hendricks

  • 8 Chapters
  • 41 Pages
  • 11,280 Words

The volcanic ridge of Hinode is supposed to be a militarized no-man's-land between the craggy baronies of Kamome and the river clans of Shiranu. Nobody told Shoma and Minami. Shoma, an easygoing stonecutter with a brand-new [Spring-Tender] System interface, just wanted to carve a thermal basin where weary laborers could soak their aching joints. Minami, a travelling [Infusionist] from the terraced valley paddies, simply needed a quiet grotto to steep medicinal berry teas that restore depleted stamina. When their paths collide at a steaming sulfur cleft along the contested frontier, their complementary crafts trigger an unprecedented resonance in the Sanative Way System. But rival frontier governors are already marching troop columns toward the pass to fortify the springs into border garrisons. Armed only with polished cedar tubs, restorative herbal brews, and an insatiable dedication to customer hospitality, the two young bathhouse operators must level their shared sanctuary into an internationally recognized haven of peace before open warfare claims the ridge.

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Iron Upon the Deep

by P.N. Quill

  • 8 Chapters
  • 43 Pages
  • 11,938 Words

Across the drowned moons of the outer void, colossal aqueducts of boiling brine connect five oceanic worlds along suspended troughs of surging water. Ta'ani is an illiterate ballast-trimmer and heavy steam-harpooner aboard an iron dredging barge, accustomed only to the scald of boiler grease and the butchery of deep-canal predators. When the militarized High Fire cartel burns his vessel and slaughters his harbor-kin to seize absolute monopoly over the celestial transit locks, Ta'ani salvages a deck gun and carries the hunt into the boiling deep. Wielding volatile sulfur-iron that leaches heat to flash-freeze hulls and vent lethal steam blasts, he pursues the cartel's predatory dreadnoughts across the freezing void. Yet vengeance carries a crippling cost: every shot drains the waterways keeping his people alive, and the dreadnoughts he hunts carry the only stolen heat cores keeping the five moons from freezing solid.

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Tides of Keresek

by Helena Belmonte

  • 24 Chapters
  • 168 Pages
  • 46,459 Words
  • 7 Views

Two hundred years ago, the werewolves of the Trevelloc clan closed off their island to the rest of the world. Now, they are the only ones who know what happened to Tressa’s brother.

Tressa is a cartographer, accustomed to measuring physical shores and charting visible tides. But when her brother vanishes on the banned coasts of Keresek, her instruments cannot help her. Desperate, she strikes a bargain with Kadek, the clan's formidable and insular alpha. He possesses the map she needs; she offers him one year of service in a clan that despises outsiders.

Their bargain binds them to the island's lethal terrain. Plunged into a brutal society where power is claimed by craft and physical survival, Tressa must navigate treacherous fishing politics, cliffside hazards, and a magnetic, terrifying pull toward the one man she swore to hate. Surrounded by enemies and the encroaching tide of clan warfare, she realizes too late: finding her brother means surviving the werewolves, and the price of the alpha's protection might be her freedom.

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The Blade Crucible

by Eleanor Sherman

  • 16 Chapters
  • 160 Pages
  • 44,016 Words
  • 4 Views

Every ten years, the shifting city of Cavenrock tears itself down and rebuilds around the champion of the Great Ascendancy. To the elite sects, it is a triumph of cultivation and progress. To those living in the outer rings, it means their homes and lives are bulldozed to feed the city's spiritual core. Dane Cutler is a blade-reader, practicing a discarded peasant craft that divines a cultivator’s health from the chips and stress lines in their weapons. Dismissed as a superstitious fraud, Dane barely scrapes by in the slums—until he examines a discarded sword that bears a unique, highly engineered stress pattern. It is the exact same sabotage mark that killed the previous champion ten years ago. Now, drawn into the violent politics of the upcoming tournament, Dane must use his dying craft to trace the conspiracy to the top of the city's hierarchy before the next rebuilding erases his world entirely.

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The Kinetic Harlequin

by Linden Kade

  • 8 Chapters
  • 42 Pages
  • 11,599 Words

Daane Vroomen refuses to fight unless there is an appreciative audience, and he certainly refuses to fight if it threatens to crease his tailored velvet coat. As the undisputed master of psychokinetic inertia polarization—capable of reversing, accelerating, and violently vectoring moving mass with a flick of his dueling rapier—Daane treats void skirmishes as mere performance art. But when the authoritarian Iron Synod abruptly locks down the planetary catapult-rings across all fifteen star systems of the Ring-Spire Conglomerate, choking off interstellar transit to impose a draconian military dictatorship, his extravagant lifestyle faces an intolerable disruption.

Crashing a sector warlord's orbital coronation ball, Daane hijacks the Synod’s prized experimental hyper-cruiser right off its ceremonial mooring. The theft is a masterstroke of theatrical flair until he discovers the vessel's temperamental psychic core refuses to steer unless fed increasingly outrageous acrobatic stunts and death-defying kinetic gambits. Pursued through relativistic mag-train lattices and orbital spire nets by relentless Synod strike-fleets, the velvet-clad saboteur must orchestrate an escalating war of impossible void-raids across fifteen girdled worlds, turning the enemy's own kinetic barrages into his personal stepping stones—and proving that true freedom is worth every ruined yard of silk.

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Lanterns on the Misty Loch

by Finley Bowman

  • 8 Chapters
  • 43 Pages
  • 11,894 Words
  • 1 Views

No one leaves the jianghu easily, but at the timber tavern of Loch-na-Cailleach, an ancient custom offers an escape. A warrior wishing to put down their blade must travel to the water's edge and fight one last, bloodless farewell duel against a worthy foe before crossing the misty loch to peace. Lorcan-Rhu has fought for twenty bloody winters; he wants only to return to his neglected highland apple orchard. To grant his honorable release, the rival Storm-Petrel School sends Caoimhe, a prodigy spear-cultivator whose elder brother Lorcan once disarmed. Under the sharp, tea-scented gaze of Maolain, a legendary strike-master turned tavern keeper who values his ceramic teacups far more than martial reputations, they prepare for their solemn parting bout. But when an unyielding vendetta brigade arrives at the water's edge vowing that blood debts can never be washed clean, Lorcan-Rhu and his companions discover that walking away from violence demands their fiercest stand yet.

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Banners of the Cometary Tail

by D. Wolcott

  • 8 Chapters
  • 41 Pages
  • 11,426 Words

Across the fractured bronze-age moonlets of the Ringed Realm, cultivators do not fly on swords or command ethereal beasts—they surf the roaring ether on giant bronze-threaded war banners, catching the kinetic friction of passing comets. When the legendary Golden Comet hurtles through the void carrying the primordial steles of the Nine Heavenly Katas frozen in its crystalline heart, an ancient martial decree is reawakened: whichever warrior keeps their colors staked to the stele's apex through the gauntlet of three moon-realms shall inherit the celestial legacy. Three irreconcilable banner-masters plunge into the comet's glittering wake: Mengubek, the vainglorious spear-skimmer of the Sky-Javelin League; Torgantay, the unbending halberd champion of the Nine-Cauldron Citadel; and Chormaqanoglu, an irreverent flag-fencer whose gossamer banner can snare any weapon. But as rival void-corsairs and an expansionist warlord move to shatter the stele and smelt its primordial bronze into realm-conquering siege engines, the three rivals must balance fierce mutual combat with desperate survival across the burning copper trails.

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The Wayward River Map

by T.E. Ingram

  • 23 Chapters
  • 156 Pages
  • 42,959 Words
  • 3 Views

Against a landscape measured in blood and rising waters, the Three Sects race a deadly flood season—and a disgraced surveyor holds the only true map. When an outsider dares to measure what the locals prefer to leave hidden, they trigger a conflict between the comfort of old lies and the danger of true knowledge. To survive the rising tide and the wrath of entrenched factions, they must use the very land as a weapon, forging unlikely alliances and paying a brutal price for every secret dragged into the light.

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The Bell-Gate Crucible

by L.E. Brand

  • 8 Chapters
  • 44 Pages
  • 12,103 Words

Across seven shattered volcanic worlds suspended in an orbital void, war is fought straight downward through the Gate-Wells: colossal basalt shafts where massive bronze bells ring open pathways between the stars. Keldrund is the vanguard's chief founder, an ear-trained artisan whose knuckles can detect a hairline fracture in molten alloy before the pour even cools. His task is to cast the harmonic bronze instruments that keep the pathways open for Warlord Ravnsk's bronze-clad chariots and spearmen. But when Ravnsk launches a ruthless campaign to ring open all seven wells simultaneously, Keldrund hears what the bloodthirsty warlords ignore. The wells are not divine portals left by benevolent gods; they are exhaust valves and automated terraforming regulators for an ancient orbital machine. Striking all seven bells at once will not forge an empire across the void—it will activate a planetary purge that incinerates every fragment in ash. To protect his apprentice and prevent the extinction of seven worlds, Keldrund must wage a silent, paranoid war of sabotage from inside the vanguard's forge, turning his craft into a weapon while surrounded by fanatical killers.

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Low-Orbit Lawn Service

by E.M. Fleming

  • 8 Chapters
  • 41 Pages
  • 11,307 Words

In the troposphere above the poisoned tectonic badlands of Aithria, continental root-islands of iron-bark and rogue spore-jungles threaten to choke out the sun and drag entire floating cities into the abyss. Alkaios, an exhausted aerostat tugboat skipper whose proudest achievement is avoiding manual labor, wants nothing more than a quiet drink and an unbothered berth. That dream evaporates when his rusted sky-tug accidentally syncs with an ancient planetary geo-gardening System, designating his crew as the realm's sole Master Canopy Arborists.

Now armed with industrial plasma-clippers, atmospheric buzz-saws, and an infuriating interface that hands out municipal merit badges while warning of bio-electric overgrowth, Alkaios finds himself targeted by iron-fisted zeppelin barons who use the strangler-vines as sky-fortress anchors. Flanked by Berenikia, a disgraced cloud-harvester noblewoman forced onto the gun-deck, and Philotheos, an eccentric cartographer obsessed with sentient sky-moss, Alkaios must trim the runaway stratosphere before rival dreadnoughts shoot his floating weed-whacker out of the clouds.

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The Gray Cargo

by Eleanor Sherman

  • 24 Chapters
  • 160 Pages
  • 44,126 Words
  • 12 Views

Uqha-pacha is the cargo no carrier speaks of, a creeping gray silt that alters a person from the blood outward. Ch'aska-uay doesn’t flee from it; as a storm-chaser for an escort agency that thrives where ordinary escorts die, the very hazards that terrify others draw her in. The strange payloads she carries are slowly reshaping the bodies of the escorts and the martial landscape around them. Driven by an insatiable curiosity and a martial path attuned to the silt's corrosive reality, she volunteers to haul forbidden artifacts deeper into the afflicted zones. Every delivery leaves a permanent change. Every encounter with the infected redefines her mastery. In a world where the boundary between human and anomaly is dissolving, her journey is not about staying clean—it’s about discovering what it takes to survive the storm when it's already inside you.

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The Hasadék Breach

by Celeste Colt

  • 21 Chapters
  • 148 Pages
  • 40,727 Words
  • 11 Views

Orsolyzsa Kenderesy deserted her military unit rather than abandon her commanding officer in a cave-in—a choice the army branded as cowardice. Now, she makes her living as a freelance guide in the treacherous Hasadék mountain zone. When a distress call comes from the deepest, most dangerous underground research station on the Hasadék Route, Orsolyzsa is hired to get a rescue team there. The catch: the team is co-led by Dr. Lórágy Folyosy, a brilliant but rigid botanist whose team must share a shoestring budget with a rival geology division. Every step deeper into the cavern system forces Orsolyzsa and Lórágy closer together as they navigate falling rocks, failing stations, and toxic spores. The subterranean journey will strip away their defenses, but the hardest hurdle isn't surviving the depths—it's trusting each other enough to make it out alive.

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Porphyry and Rose

by Roland Norcross

  • 8 Chapters
  • 40 Pages
  • 11,198 Words
  • 1 Views

In the sun-bleached marble city of Marfilena, power is chiseled into living flesh. The city's game-like System grades every citizen on Harmonic Density—a divine measure of bodily balance, striking durability, and sculptural alignment honed in sunlit bathhouses and scented sand arenas. But invulnerability comes at a treacherous cost: when pride or isolation hardens muscle beyond suppleness, stone-skin turns brittle, threatening catastrophic petrification.

Casimiro Sanchiz reigns as the unbeaten sand-wrestler of the lower tiers, yet his relentless defense has brought him to a suffocating plateau. His flesh is turning to rigid granite, and his notifications blare with humiliating suppleness penalties. To survive the upcoming Pan-Athletic Games, he needs Paloma Giraldez, an unorthodox stone-sculptor whose artisan touch can unlock dormant stat nodes through therapeutic unguents, and Beatriz Valenzuela, a sharp-witted sun-singer whose sacred hymns harmonize bodily resonance.

As ancient tremors rattle Marfilena's subterranean foundations, the ruling oligarchs announce that only a tri-part champion team can channel divine masonry into the failing bedrock. To win the Pan-Athletic Crown and stabilize their sinking home, the three must strip away their defenses, confront the vulnerabilities of flesh and heart, and master an art where touch is survival and intimacy is the ultimate weapon.

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The Tide Crossing

by Evangeline Vasquez

  • 20 Chapters
  • 224 Pages
  • 61,686 Words
  • 22 Views

In the metaphysical border town of Suna, things slip across the veil every day—sometimes memories, sometimes people, sometimes cursed relics. Tani is a thief with a strict code: she only steals to return what was wrongfully taken across the crossing. When a high-stakes commission forces her to assemble a crew and break into the vault of the town's most dangerous syndicate boss, her path collides with Liko, a lethal border-warder whose job is to keep both worlds separate. Neither can afford to lose, but their escalating rivalry uncovers a conspiracy that threatens to tear the border wide open. To save her town, Tani must pull off the heist of a lifetime, trusting the one man paid to hunt her down.

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