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112 stories found · by Last update

The Drowned Registry

by N.G. Foster

  • 28 Chapters
  • 336 Pages
  • 92,573 Words
  • 15 Views

Twice a day, the tide recedes to reveal the drowned ruins of a lost empire. Below the waterline sit glass bottles filled with captive storms, fog banks, and sheer heat, waiting to be claimed. Scavenging them is a race against the incoming sea.

Nineteen-year-old Elias Crane plies this desperate trade with a bad leg and no crew, dodging the monopoly of the major salvage companies. But the ancient registry that rules the coast still functions, binding every diver who opens a live weather bottle. When Elias cracks his first, he receives a rare, misunderstood class: Pressure Reader. While other Scavengers pursue raw stats and brute-force skills to crack the glass, Elias can see the volatile forces tearing at the edges of the stable bottles. By manipulating those internal pressures with careful build choices, he discovers an entirely different way to play the registry's game.

With a superstitious pilot at his back and a retired registry clerk helping him untangle edge-case rules, Elias sets out to break the coastal monopoly. To survive, he doesn't just need a bigger blade—he needs to see the cracks in the world before the tide comes back in.

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Odds of Return

by Ignatius Sorrell

  • 16 Chapters
  • 125 Pages
  • 34,461 Words
  • 7 Views

In the city of Kordava, every fighter's strength is public knowledge, chalked up on the arena boards before every match—and where the numbers are known, the bets never stop. Dorvan Kesztasy doesn't fight and he doesn't bet. He steals: quick, quiet, and only long enough to put something back where it belongs, into the hands of whoever the Circuit's rich and ranked just cheated. It's a code, not a kindness, and it's kept him alive in a city that would rather see him hanged.

Then his sister steps into the ring for the biggest match of her life, the odds get quietly rigged against her, and Dorvan runs out of small crimes to fix it in time. The night she dies is the night the world resets—dawn of the same week, same boards, same odds, and only Dorvan remembers what's coming.

He gets good at losing her. Loop after loop, he learns the size and shape of the trap closing around her match, and starts closing it back. But the power that lets him try again was never free, and what it wants paid isn't coin. Someone is going to ask Dorvan to use everything he's learned about the people he loves against them—and in a city where the whole crowd is always watching the odds, there's no version of that choice he can steal his way out of.

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The Refracted Pale of Norgund

by P.N. Quill

  • 8 Chapters
  • 40 Pages
  • 11,269 Words

In the inland city-state of Norgund, towering anti-fallout light-diffusers and perpetual sodium floodlights have banished shadows day and night. Under this relentless illumination, warfare has mutated: insurgent commandos and elite state hunters employ Index-Shearing—a precise technology that bends light vectors through ionized noble gas cartridges, projecting an operative's visible phantom fifty paces away from their true flesh. Einarund, a weary municipal optical technician tasked with keeping the elevated highway arrays lit, stumbles upon anomalous refractions that reveal a brutal truth: state counter-insurgents are using cloaked kill-squads to disappear dissenters, while the radical insurgents he sympathizes with intend to flood his district with lethal gas to butcher every civil worker in the sector. Caught between state extermination flares and insurgent terror, Einarund must manipulate the city's power grid to survive an escalating urban meatgrinder where sight itself is a deadly weapon.

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A Farce at Full Sail

by Theodora McAllister

  • 8 Chapters
  • 40 Pages
  • 11,165 Words

As master costume cutter, prompter, and secret logistics fixer aboard the converted privateer frigate Kócsag, Borbála Gyöngyössy already has her hands full keeping thirty prima donnas from mutinying on the high seas. But when the company's insufferable leading tenor takes a stage blunderbuss blast to the chest during the third act—loaded with genuine iron grape-shot instead of dried lavender—Borbála's quiet afternoon dissolves in black powder. With the frigate's draconian first mate locking the troupe belowdecks and threatening to maroon them on a desert spit within forty-eight hours unless the killer is produced, Borbála must treat shredded silk, sabotaged rigging, and backstage rivalries as forensic evidence. Armed with her tailor's shears and an encyclopedic knowledge of theatrical vanity, she sets out to unmask a murderer who treats manslaughter as high art.

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The Glass Battery of Tindouf

by Warrick Davenport

  • 8 Chapters
  • 42 Pages
  • 11,733 Words

Retreating across the sun-scorched scrub plains of Ksar-Tafila, artillery prism-pointer Belkacem-oui trusts only trigonometry, split-glass quadrants, and cold iron. In a continental war fought with flintlock muskets, horse batteries, and coastal sloops, field artillery relies on calibrated tourmaline sighting stakes driven into the soil—crystalline conduits that bend cannon shot around terrain obstacles at the lethal cost of mechanical recoil strain. When an entire allied infantry square is butchered by shells fired from his own battery, Belkacem discovers the deflection stakes were intentionally swapped and misaligned. With eighty thousand soldiers bottlenecking in panic across arid gorges and hostile lancers closing the perimeter, Belkacem realizes the betrayal is not random sabotage: someone in imperial high command is calibrating their longest-range batteries to assassinate their own sovereign. Surrounded by superstitious line-soldiers and arrogant commanders who despise gunnery science, Belkacem must use cracked lenses and plumb-lines to uncover the conspiracy before the rear guard is broken and the empire collapses into slaughter.

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The Pavilion of Rolling Gunpowder

by D. Wolcott

  • 8 Chapters
  • 40 Pages
  • 11,122 Words

The Morovian Pleasure-Rotunda is legendary across the eastern gulf for exquisite spiced wine, death-defying aerial displays, and sweeping harbor views. Built atop sixty lashed pontoon hulls, the sprawling three-tier pagoda serves as the floating crown jewel of maritime trade. But when mutinous privateers seize its heavy defensive battery and train sixty stolen carronades on the waterfront to extort the shoreline, the grand banquet turns into a slaughterhouse. Trapped aboard the drifting palace as harbor warships prepare to incinerate the structure, the only patrons capable of resistance are three bickering martial artists from rival traditions: Boleslav Krikunov, an insufferable sabre grandstander who weaponizes spilled vintage and refuses to strike unless someone is cheering; Danika Mravik, a sharp-tongued assassin whose rotational footwork redirects bullets into her flintlocks' line of fire; and Rostislav Benov, an aerial socialite who fences while swinging from chandelier chains. With the pontoons leaking, the powder magazines ticking down, and imperial galleasses closing in, the unlikely trio must dance through grapeshot and banquet wreckage to retake the artillery deck before the entire pavilion goes to the bottom.

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Dry Steps Across Toba

by N.E. Hendricks

  • 8 Chapters
  • 42 Pages
  • 11,723 Words

In the prehistoric delta city of Toba, seventy muddy islets are linked by slippery log causeways, unsteady skiffs, and the quiet resignation of weavers and fishers coated in gray river muck up to their knees. Everyone accepts the mud as an unavoidable curse of the wet moons—everyone except Ranu, an unhurried stone-hauler who dislikes rushing and harbors a quiet obsession with flat, non-slip surfaces. When a luminous [Way-Maker] interface blinks to life before his eyes, Ranu discovers the system does not ask him to battle river beasts or conquer rival clans. Instead, every neighbor who crosses his hand-laid stones without twisting an ankle awards him experience, unlocking steady upgrades to friction, settlement, and sediment grip. With a heavy wooden mallet, a boatload of river cobbles, and a stubborn refusal to let the season's sweet-melon harvest sink into the quagmire, Ranu sets out to build Toba's very first permanent dry causeway, one level step at a time.

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The Prism Lanterns of Gyöngyvár

by Eden Underhill

  • 8 Chapters
  • 42 Pages
  • 11,773 Words

Kende Váryszegi has the best job in Gyöngyvár: running along limestone roofs, basking in the sun, and delivering parcel notes between friendly neighbors. But peace vanishes when an armada of privateer dreadnoughts chokes the canals, demanding the surrender of the entire city before twilight. Gyöngyvár’s only salvation lies in its forgotten spires—ancient relay towers fitted with sun-prisms capable of throwing impenetrable hard-light shields over the bay. The city watch is pinned down, the bridges are barricaded, and the only person nimble enough to leap across the chimney-tops with the missing focusing crystals is Kende. With nothing but his leather boots, a flask of tea, and a very grumpy falcon, he must race the clock to set the city aglow.

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No Gaze Upon Kulsary

by Reagan Weston

  • 8 Chapters
  • 43 Pages
  • 11,914 Words

In the rain-drenched megalopolis of Kulsary, every public surface is lined with luminescent smart glass, fiber-optic facades, and endless automated surveillance feeds. When an ancient entity awakens inside the municipal liquid-crystal displays, she does not smash glass or tear flesh; she listens for the quiet, unbearable grief of hyper-connected citizens and invites them to step across their reflections. Commuters vanish mid-transit, leaving behind damp wool coats and hollow husks that mindlessly repeat their daily routines. Yeldanoglu, a night-shift transit restorer scrubbing psychic artifacts from subway feeds, treats the vanishing faces like low-grade driver corruption until he watches a passenger walk directly into a moving train's window. Across the district, Aydarbek, an optical systems engineer turned rogue temple hacker, repurposes municipal billboard feeds into resonant prayer arrays, convinced that dissolution into the reflective mirror realm offers the only genuine cure for modern urban isolation. With the city's heating and medical grids bound to the same optical trunks that carry the entity's gaze, shattering the glass means freezing the population in midwinter, while keeping the monitors lit surrenders every citizen's reflection.

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Soak and Simmer

by N.E. Hendricks

  • 8 Chapters
  • 41 Pages
  • 11,280 Words

The volcanic ridge of Hinode is supposed to be a militarized no-man's-land between the craggy baronies of Kamome and the river clans of Shiranu. Nobody told Shoma and Minami. Shoma, an easygoing stonecutter with a brand-new [Spring-Tender] System interface, just wanted to carve a thermal basin where weary laborers could soak their aching joints. Minami, a travelling [Infusionist] from the terraced valley paddies, simply needed a quiet grotto to steep medicinal berry teas that restore depleted stamina. When their paths collide at a steaming sulfur cleft along the contested frontier, their complementary crafts trigger an unprecedented resonance in the Sanative Way System. But rival frontier governors are already marching troop columns toward the pass to fortify the springs into border garrisons. Armed only with polished cedar tubs, restorative herbal brews, and an insatiable dedication to customer hospitality, the two young bathhouse operators must level their shared sanctuary into an internationally recognized haven of peace before open warfare claims the ridge.

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The Hushlight Court

by Sutton Aldercott

  • 16 Chapters
  • 184 Pages
  • 50,832 Words
  • 5 Views

Neshtaran Ovaldar fixes problems for a living — the kind her family's trade business can't put its name to. When the Vessaran Court opens its gates to outsiders for the first time in a generation, she's the one sent through them, with eight days to deliver a contract, collect payment, and get out again before the gate seals for another lifetime.

She doesn't plan on staying. She doesn't plan on falling for the court's grim, gorgeous Kindler, the man sworn to tend the rare light that keeps Vessaran's halls warm — and that is quietly, beautifully consuming every noble who touches it too long. She doesn't plan on discovering that her own brother's secrets are already inside the walls with her, or that the court's careful peace is built on a rot everyone has agreed not to see.

By the time the gate closes, Nesh has to decide what her family's loyalty is actually worth — and what she's willing to become to keep the people she loves, on both sides of the wall, from disappearing.

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Iron Upon the Deep

by P.N. Quill

  • 8 Chapters
  • 43 Pages
  • 11,938 Words

Across the drowned moons of the outer void, colossal aqueducts of boiling brine connect five oceanic worlds along suspended troughs of surging water. Ta'ani is an illiterate ballast-trimmer and heavy steam-harpooner aboard an iron dredging barge, accustomed only to the scald of boiler grease and the butchery of deep-canal predators. When the militarized High Fire cartel burns his vessel and slaughters his harbor-kin to seize absolute monopoly over the celestial transit locks, Ta'ani salvages a deck gun and carries the hunt into the boiling deep. Wielding volatile sulfur-iron that leaches heat to flash-freeze hulls and vent lethal steam blasts, he pursues the cartel's predatory dreadnoughts across the freezing void. Yet vengeance carries a crippling cost: every shot drains the waterways keeping his people alive, and the dreadnoughts he hunts carry the only stolen heat cores keeping the five moons from freezing solid.

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Lanterns on the Misty Loch

by Finley Bowman

  • 8 Chapters
  • 43 Pages
  • 11,894 Words
  • 1 Views

No one leaves the jianghu easily, but at the timber tavern of Loch-na-Cailleach, an ancient custom offers an escape. A warrior wishing to put down their blade must travel to the water's edge and fight one last, bloodless farewell duel against a worthy foe before crossing the misty loch to peace. Lorcan-Rhu has fought for twenty bloody winters; he wants only to return to his neglected highland apple orchard. To grant his honorable release, the rival Storm-Petrel School sends Caoimhe, a prodigy spear-cultivator whose elder brother Lorcan once disarmed. Under the sharp, tea-scented gaze of Maolain, a legendary strike-master turned tavern keeper who values his ceramic teacups far more than martial reputations, they prepare for their solemn parting bout. But when an unyielding vendetta brigade arrives at the water's edge vowing that blood debts can never be washed clean, Lorcan-Rhu and his companions discover that walking away from violence demands their fiercest stand yet.

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Where the Reed-Harp Weeps

by P. Wraith

  • 8 Chapters
  • 41 Pages
  • 11,453 Words

The delta of Sárvidék belongs to the river-gods, and Menyhért the Driftwood is their most insolent speaker. An outcast fisherman-priest who asks only for sweet water-chestnuts, fermented lotus wine, and sunlit silence, Menyhért keeps ancient blind river-beasts asleep with the low notes of his bone pipes. That solitude shatters the dawn Rozsa Iron-Tooth lands at his stilt-hut. Warlady of the eastern shell-mounds, cloaked in otter-fur and armed with serrated stingray daggers, Rozsa is driving her war-canoes upstream through cannibal-haunted bayous to butcher the inland clan that slaughtered her kin. She needs a pilot who can read the black-water channels—and she binds Menyhért to her bow under threat of a harpoon through the ribs. Yet Menyhért's tongue is as treacherous as river silt, and his reed-hymns do more than pacify the monsters lurking below the surface; they awaken a feral, suffocating hunger between captor and guide that threatens Rozsa's campaign of vengeance and Menyhért's hard-won freedom.

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Banners of the Cometary Tail

by D. Wolcott

  • 8 Chapters
  • 41 Pages
  • 11,426 Words

Across the fractured bronze-age moonlets of the Ringed Realm, cultivators do not fly on swords or command ethereal beasts—they surf the roaring ether on giant bronze-threaded war banners, catching the kinetic friction of passing comets. When the legendary Golden Comet hurtles through the void carrying the primordial steles of the Nine Heavenly Katas frozen in its crystalline heart, an ancient martial decree is reawakened: whichever warrior keeps their colors staked to the stele's apex through the gauntlet of three moon-realms shall inherit the celestial legacy. Three irreconcilable banner-masters plunge into the comet's glittering wake: Mengubek, the vainglorious spear-skimmer of the Sky-Javelin League; Torgantay, the unbending halberd champion of the Nine-Cauldron Citadel; and Chormaqanoglu, an irreverent flag-fencer whose gossamer banner can snare any weapon. But as rival void-corsairs and an expansionist warlord move to shatter the stele and smelt its primordial bronze into realm-conquering siege engines, the three rivals must balance fierce mutual combat with desperate survival across the burning copper trails.

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Sea-Wall Corsairs of Varna

by Hector Slade

  • 8 Chapters
  • 42 Pages
  • 11,697 Words

Across the flooded expanses of the Mar-Pannonian Shelf, civilization survives only behind colossal, automated thousand-foot storm-gates holding back the relentless tides. When an autonomous deep-sea drone-submarine armed with tectonic torpedoes slips its leash and targets the continental defense network, rogue hydro-glider captain Boróka Nyáry sets out to intercept its telemetry before the flood-barriers fall. Armed with rare acoustic-synaptic vocal cords that can shatter bulkheads with sub-audible resonance, Boróka is used to living on speed, illicit salvage, and stolen seconds. But standing directly in her wake is Storm-Warden Vencel Csortos, an unyielding naval officer whose telekinetic density barriers make him an immovable wall—and whose iron devotion to maritime protocol means he sounds starboard horn blasts even while ramming pirate hulls. With three coastal federations on the brink of total resource war and the seawall countdown rapidly running out, two mortal enemies must survive churning spillways, sonic crossfire, and an involuntary alliance to hunt down an invisible leviathan before the ocean swallows what little dry ground remains.

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The Wayward River Map

by T.E. Ingram

  • 23 Chapters
  • 156 Pages
  • 42,959 Words
  • 3 Views

Against a landscape measured in blood and rising waters, the Three Sects race a deadly flood season—and a disgraced surveyor holds the only true map. When an outsider dares to measure what the locals prefer to leave hidden, they trigger a conflict between the comfort of old lies and the danger of true knowledge. To survive the rising tide and the wrath of entrenched factions, they must use the very land as a weapon, forging unlikely alliances and paying a brutal price for every secret dragged into the light.

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Vault of Barrena

by Nathaniel Parrish

  • 8 Chapters
  • 38 Pages
  • 10,604 Words

Two miles beneath the arctic permafrost, the Cripta Polar de Barrena protects the biological heritage of an endangered planet, its endless vaults kept frozen by the occult glands of pre-human leviathans. When an electrical fault disables the laser cooling system, technician Dario Melgarejo discovers the temperature is climbing. Trapped inside with a suspicious state marshal and a greedy antiquities smuggler, Dario watches in horror as the thermal-null field collapses. In the sub-zero corridors, the ice begins to thaw. Millions of seeds sprout into thorny flesh-traps, and long-dead predators pull themselves free of their specimen drawers with multi-jointed hunger. To survive, the three must plunge deeper into the freezing dark to reset the primary gland before the entire prehistoric wing wakes up.

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Black Water Vault

by Nathaniel Parrish

  • 8 Chapters
  • 42 Pages
  • 11,684 Words

Forty feet below the drowned boulevards of Nouar-el-Bahr, municipal saturation diver Tidjani earns his living clearing the delta city's subterranean flood-tunnels. But when a record hurricane slams the coast, Sump Turbine 4 seizes completely, threatening to back up billions of gallons of toxic sludge into the densely packed slums above. Diving blind into zero-visibility runoff, Tidjani discovers the intake isn't choked with timber and debris—it's blocked by a writhing, multi-jawed occult biomass anchoring itself to the sluice gates. Armed with a pneumatic cutter and a rapidly draining air rig, Tidjani must sever the creature from the turbine shaft while dodging the armed saboteurs who seeded the monster into the sewer system.

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The Bell-Gate Crucible

by L.E. Brand

  • 8 Chapters
  • 44 Pages
  • 12,103 Words

Across seven shattered volcanic worlds suspended in an orbital void, war is fought straight downward through the Gate-Wells: colossal basalt shafts where massive bronze bells ring open pathways between the stars. Keldrund is the vanguard's chief founder, an ear-trained artisan whose knuckles can detect a hairline fracture in molten alloy before the pour even cools. His task is to cast the harmonic bronze instruments that keep the pathways open for Warlord Ravnsk's bronze-clad chariots and spearmen. But when Ravnsk launches a ruthless campaign to ring open all seven wells simultaneously, Keldrund hears what the bloodthirsty warlords ignore. The wells are not divine portals left by benevolent gods; they are exhaust valves and automated terraforming regulators for an ancient orbital machine. Striking all seven bells at once will not forge an empire across the void—it will activate a planetary purge that incinerates every fragment in ash. To protect his apprentice and prevent the extinction of seven worlds, Keldrund must wage a silent, paranoid war of sabotage from inside the vanguard's forge, turning his craft into a weapon while surrounded by fanatical killers.

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