The Silvering Syndicate
In the northern coastal city of Lowell, the sun sets early, and the long night belongs to the Noctis—a supernatural syndicate of predators bound by ancient pacts. Tierney refuses her father’s legendary surname and his high seat in the Guild of Silverers, the elite crafters who forge the protective mercury-glass that keeps the monsters out of human homes. Working under an alias, she barely scrapes by repairing fractured wards for the desperate.
But when a lethal Noctis enforcer named Kellum Reed stalks into her shop with an impossible job—a heist to breach the Guild's impenetrable central vault and steal the First Mirror—Tierney is pulled into a deadly game. She must assemble a crew of rogues, outsmart her father's ironclad security, and work side-by-side with the very predator she was raised to hunt. As they plan the break-in, the magnetic, dangerous bond between Tierney and Kellum escalates. Soon, her duty to the city's safety and her loyalty to her lethal partner are on a collision course, forcing her to choose between the world she left behind and the monster pulling her into the dark.