LitRPG & Progression Fantasy

32 stories

LitRPG & Progression Fantasy stories, newest chapters first.

Keel of the Chasm Dreadnought

by K.S. Chandler

  • 8 Chapters
  • 37 Pages
  • 10,200 Words
  • 1 Views

The *Sgàth-Bhràghaid* was built to conquer the primeval rivers, an eight-hundred-foot hollowed cedar behemoth powered by fifty oars and sheer nerve. But when the mooring ropes snap, the giant canoe plunges down a roaring subterranean chasm. At the helm is Donnchadh, a pilot who thrives on velocity; on the prow is Beathag, picking off blind river monsters with obsidian-tipped arrows; on the decks is Muircheartach, happily grappling amphibious predators; and in the ballast holds is Fionnghal, screaming as the water rises. The Wild-Torrent System powers their skills only as long as the boat maintains terminal speed. To survive, they must fight, row, and level up before hitting the canyon wall.

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The Biosphere Gala

by Marlo Harlow

  • 8 Chapters
  • 42 Pages
  • 11,773 Words

Across the blooming, far-future continent of Pangaea Regalis, status is measured by skill tiers, physical grace, and the art of sensory war. Orson Lindell is a master of atmospheric biotics, cultivating intoxicating spores that can soothe an invading army or send an assassin sprawling. When the continent’s geo-domes begin to fail, he is tasked with crafting a stabilizing pheromone array—guarded by Vespera Corvo, a deadly cybernetic duelist whose cyberware responds to the heat of his skin. To level up and survive the beast-haunted silk valleys and aristocratic blood-courts, they must synchronize their System stats. But as mutual proximity unlocks forbidden combat bonuses, their mission becomes an exquisite dance where every duel feels like a confession.

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The Biosphere Loom

by Delaney Preston

  • 8 Chapters
  • 34 Pages
  • 9,443 Words
  • 2 Views

In the sun-dappled crater of Lake Ngami, colossal silk-caterpillars hum softly as they spin glowing, iridescent fibers through the canopy. The Biosphere System rewards those who nurture rather than conquer, offering lush stat trees to weavers, bio-tenders, and habitat architects. When the regional network announces the grand Loom-Spire upgrade, three villagers take up the call. Folasoma weaves luminescent garments that regulate body heat, Ifeoma tends to delightfully chubby silk-grubs with berry puree, and Obieke designs breezy wicker treehouses that float on warm currents. Together, they must gather rare pollen, earn cooperative crafting levels, and outsmart mischievous nectar-squirrels to build a sanctuary where humans and synthetic fauna thrive side by side in radiant warmth.

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Flour on the Rigging

by D.C. Nolan

  • 8 Chapters
  • 32 Pages
  • 8,975 Words
  • 1 Views

When the sea breeze died and trapped five rival fleets in the Great Narrows, only one vessel kept the peace: The Paoa, a mammoth sailing ship converted into a floating tidal bakery. Running giant millstones and roaring brick ovens in the hold, four former rivals find themselves bound together by the System’s [Master Baker] pathways. Tane grinds the wheat, Ruatara kneads with iron fists, Ariki balances volatile yeast casks, and Hani brings sweet island spices. As hungry captains circle like sharks, this unlikely crew must level up their ovens, craft magical pastries, and keep the whole strait well-fed, warm, and delightfully civil.

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The Logistical Core

by Ezra Iverson

  • 16 Chapters
  • 173 Pages
  • 47,712 Words
  • 29 Views

The Architect’s Path isn’t built on spells—it’s built on logic, alloy, and leverage. Kusiqa was expelled from the Imperial Academy for failing theory while his hands could reshape truth. Now, marked by a bloodline that powers the system from within, he finds himself exiled to the deep logistical veins of a world reliant on precise crafting and complex supply chains. In a society where resources mean survival and every margin is measured, someone is siphoning the continent’s lifeblood. Kusiqa must use his practical brilliance to expose a systemic rot, forging his own tools, exploiting overlooked mechanics, and proving that the hands of a supposed failure can dismantle the powers hunting him.

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The Iron Spoke Harrowing

by D.C. Nolan

  • 8 Chapters
  • 38 Pages
  • 10,523 Words

Four dying medieval disc-worlds are tethered across a starless void by continent-spanning iron mooring chains. As the entire cosmic assembly drifts toward a grinding vortex, the realms wage a war of extermination over the chains, desperate to hoard the territory levels needed to steer the central hub.

Tuure Kaarlinen breaches fortress walls with blood and black powder. Mielikki Valtainen leads her starving steppe-pikemen across the abyss. Aarre Kuusialt purges heretics with consecrated steel, while Vanamo Pajuinen strikes from the frozen margins to keep her clan alive.

Bound to an unyielding System that rewards slaughter with godlike martial might, there is no negotiation on the chains. Every severed head and captured bridgehead yields hard experience points, visible stat gains, and lethal combat masteries. The climb toward the highest level is a blood-soaked ascension, and only the victor decides which world survives.

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The Falling Polyhedron

by Delaney Preston

  • 8 Chapters
  • 35 Pages
  • 9,768 Words

The skies above Ouro-Vast are never empty. For millennia, silent geometric polyhedrons have hung in low orbit, occasionally drifting down to crush mountains and reshape borders. The nations below have adapted, using the Vector Core System to advance classes like [Tesseract Vanguard] and [Spatial Surveyor], mastering impossible gravity shifts and angle-warping strikes.

Now, dozens of the titanic shapes are falling at once, snapping together like an impossible puzzle across the continent. Anchor-smith Cui Donghai, skirmisher Ren Wanru, and infiltrator Bai Jingxian must adapt to a landscape where north is an angle and gravity pulls sideways. They must level their spatial stats rapidly to penetrate the master polyhedron before the continent folds into flat geometry.

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Seamrunner

by A.G. Ostrander

  • 8 Chapters
  • 41 Pages
  • 11,385 Words

Every street in Qashtarim has a level, and every level is a lie somebody's paying for. The city climbs in nine stacked Tiers, and the high ones don't just look down on the rest — they float, held up by Varakh, the only thing that keeps the lights on, the water clean, and the whole rotten tower from dropping out of the sky. One faction owns all of it. Sarqon Dalumim moves the rest: the black-market difference between what the Compact rations out and what people actually need to survive the week. He's good at it — route-sense, nerve, an ear trained to catch a failing engine's hum before it kills him — and he's got exactly one rule he won't break for any price, a rule that already cost him somebody he loved. Then a routine run to save his own freezing district goes wrong, the checkpoint catches him, and he dies. He wakes up three days earlier. Same bed. Same debts. Every memory of dying still sharp enough to cut. The city reset. He didn't — and nobody told him the rules. Now he's got one borrowed stretch of time, a district running out of days, and a monopoly that's starting to notice its black-market losses keep surviving things they shouldn't. Figure out how the loop works. Keep the line he won't cross. Get there before the lights go out for good — and do it again, and again, for as long as it takes, because the only thing that carries over is what he refuses to forget.

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The Return Thief

by A.G. Ostrander

  • 8 Chapters
  • 41 Pages
  • 11,405 Words

In Kallanrosta, every forged blade, every woven coat, every crafted thing is born wanting someone — a thread of purpose that pulls it toward the hands it was made for. Venna Aholehto can feel that pull like an ache under her ribs, and when a thread frays past saving, what's left behind doesn't stay quiet. It claws.

Venna steals for a living — items hoarders and merchants and careless nobles have let rot in the wrong hands — and gives them back to the people who were always supposed to have them. It's reckless, it's illegal, and most nights it barely pays for bread. But it keeps the city's hungry, half-formed Snarls from waking up.

Her brother Kaleno chose a different answer to the same problem: control the flow before it ever frays. He rose fast in the Cordage, the cartel that polices the city's threads — and anyone who threads without a license. Now he's exactly the kind of enforcer who could end his sister's whole operation with one order.

When a simple return job pulls Venna into the edges of something far bigger than a hoarder's vault, she starts tugging on threads that lead straight back to the disaster that split her family apart twelve years ago — and straight toward the brother standing in her way.

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The Memory Toll

by Anders Orrin

  • 8 Chapters
  • 35 Pages
  • 9,817 Words
  • 5 Views

Death in the sun-scorched city of Lymnos is no longer an escape; it is a ledger. Ten years ago, the skies burned purple, and the Dust-Blight began eating time from everyone it touched. Now, those who fall can be brought back by the System, but the toll is paid in memory. Every resurrection strips away what makes them who they are.

Kallias was once the premier blademaster of the southern arenas, earning a fortune he squandered before the Blight settled in his own lungs. Out of time and slipping closer to the memory-toll with each breath, he scrapes together days by coaching those desperate enough to enter the gauntlet of the Culling Games. But when his new student, a prodigy with a lethal disregard for the rules, unearths a hidden mechanic within the System—a way to siphon time directly from the blighted beasts without losing memories—Kallias sees a final payout.

To survive the encroaching season of rot, a cynic past his prime and a talent who has never tasted true defeat must navigate a lethal tournament, a corrupt resurrection industry, and the deadly echoes of a past they can barely afford to remember.

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The Memory Toll

by M.D. Baxter

  • 8 Chapters
  • 92 Pages
  • 25,528 Words
  • 5 Views

Auden Rourke is a localized healer struggling to survive in a metropolis on the brink. When a sudden, system-enacted catastrophe obliterates his district and claims the life of Mavis—the one person he swore an oath to protect—Auden is fundamentally transformed. Reawakening to a harsh new LitRPG reality, he discovers that death is no longer the end, but a transaction: every respawn strips away a piece of his memory. Bound by his final promise to Mavis and haunted by a profound failure in his past, Auden refuses to stall. Forced to navigate a collapsed, brutal urban wasteland where rival survivors hoard territory, he must creatively weaponize his healing abilities to turn exhaustion and recovery into lethal tools. With every dangerous confrontation and calculated death, he trades his own history for the power to forge a safe haven. But as the system’s memory toll chips away at who he is, Auden must race to fulfill his broken oath before he forgets why he ever cared in the first place.

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The Graafenhuis Wager

by L. Ravenhurst

  • 8 Chapters
  • 89 Pages
  • 24,729 Words
  • 6 Views

In the Graafenhuis Circuit, blood is cheap but statistics are sacred. Every fighter's strength, agility, and stamina are public knowledge, projected for the crowds and the betting syndicates. Joost de Klerk is an archivist, charged with maintaining the immaculate ledgers of the dead. He believes that people are temporary, but records are eternal. When his closest associate is killed in a match that defies statistical probability, Joost discovers a hidden variable in the Circuit's perfect system. Bound by a promise to uncover the truth, he signs the wager contract himself, trading his archivist robes for the arena sand. Armed with nothing but an obsessive memory for historical fight patterns and a starting build everyone dismisses as a joke, Joost must outthink an ecosystem designed to bleed its competitors dry.

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